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Alain wrote:
> Also, rendering an irregular shaped area could ultimately be slower than
> a slightly to large area. This will be due to a substentialy more
> complex code. The code for a simple square section is simple: you limit
> the region to render. That for an arbitrary free-hand capture will need
> to test every pixel against the desired area. You may also need to
> render, but not display, in a, square, region larger than the selected
> area.
While I don't necessarily think we need this feature, I don't think it
would be that bad. For each line, you could just store the beginning
and ending points (assuming only convex shapes were allowed) and render
a straight line across.
...Chambers
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